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Rulebook

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Rulebook Empty Rulebook

Post by Kyrie Irving 3/5/2020, 20:35

Rulebook Fnx1rc1

Anyone that registers on this forum and is a participant in the FRH competition must read, understand and respect the following rules:

1. PLAYERS
1.1. Each player must always have access to a unique forum account, with a name which is identical or very similar to the one used in matches!
1.2. Each player should be able to connect to this Team Speak server: 35.246.247.101:9908.
1.3. Clones (multiple accounts controlled by the same person) and fakes (playing with false nicknames) are strictly forbidden! The player who makes use of one of two irregularities will be suspended!

2. MATCH SETTINGS
2.1. League
- Time Limit: 7 minutes
- Score Limit: None
- Halves: 2
- Overtime: No
- Stadium: Big
- Nickname: must be identical or very similar to the one registered in team's line-up topic
- Substitutions: after a goal has been scored or at halftime
- Three-Men-Defense Rule Applies
- Additional info: goals scored right as the regular time expires (07:00) will not be considered valid!

2.2. FRH Cup
- Time Limit: 10 minutes
- Score Limit: None
- Halves: 2
- Overtime: in case of a tie, golden goal rule applies (additional 5 minute periods, with score limit: -1- will be played until a goal is scored, with teams switching sides after each period)
- Stadium: Big
- Nickname: must be identical or very similar to the one registered in team's line-up topic
- Substitutions: after a goal has been scored or at halftime
- Three-Men-Defense Rule Applies
- Additional info: goals scored right as the regular time expires (05:00/10:00) will not be considered valid

2.3. FRH Supercup
- Time Limit: 10 minutes
- Score Limit: None
- Halves: 2
- Overtime: in case of a tie, golden goal rule applies (additional 5 minute periods, with score limit: -1- will be played until a goal is scored, with teams switching sides after each period)
- Stadium: Big
- Nickname: must be identical or very similar to the one registered in team's line-up topic
- Substitutions: after a goal has been scored or at halftime
- Three-Men-Defense Rule Applies
- Additional info: goals scored right as the regular time expires (05:00/10:00) will not be considered valid!

3. THREE MAN DEFENSE RULE
Rulebook VNuzeNC

3.1. Only three players are allowed to defend in their own half when the opponents are attacking. The fourth player must not get involved at all, any attempt to block an opponent, even very slight touches, being strictly forbidden. Depending on the situation, breaking this rule can lead to a warning, rematch or even a defloss!

4. MATCHES
4.1. Fixtures
» League: Wednesdays & Sundays
» FRH Cup: Wednesdays & Sundays
The time of the matchday will be announced in the specific topic.

4.2. Before a match starts, captains must test multiple hosts in order to find the most suitable one for both teams.
In matches where several players from different countries are involved, it is recommended to find a neutral host which offers similar conditions for everyone. There's not a rule: "It's romanian league, so you must play on romanian host!"
4.3. Before the kick-off, both teams must check that all players on the field are ready to begin.
4.4. If a team is not present or does not have 4 players available at the official match time, there will be a 15 minute waiting period. If that deadline also expires, a message must be written in the matchday topic, including any relevant screenshots captured on Team Speak.
4.5. A team can't start a match 3v4! The adverse team will get a defwin.
4.6. If during the match, a player is disconnected and he can't/don't return and the team can't substitute him, they may choose to continue the match 3v4.
4.6. If neither team is present, the match must be played within 3 days, otherwise it will be validated with Defloss for both teams.
4.7. Lag spikes are part of the game and sometimes they have to be accepted. However, if the playing conditions are obviously difficult, a short pause can be requested, allowing the ping levels to decrease.
4.8. If a goal is scored after a clear lag spike, the opponents must return it. If they refuse to do so, the match should be resumed, and after finishing it a complaint can be made. In such situations, solid evidence must be available, meaning a visible lag spike on the replay and/or screenshots with the ping graph captured immediately after the goal.
4.9. Substitutions can be made immediately after a goal has been scored or at halftime. Waiting time: 1 minute.
4.10. A single substitution per team can also be made during the game, after pausing it, if a player has connection issues (high ping or disconnect). If the player does not resolve his problem (stabilizes ping or rejoins), he must be replaced.
4.11. Whenever someone is substituted while the ball is still in play, he must not offer an unfair advantage to his team's defense when entering the field.

5. COMPLAINTS
5.1. A complaint regarding an official match can only be made in private with the staff.
5.2. The complaint must be submitted within 24 hours after playing the game, otherwise will not be considered.
5.3. The complaint must include a short description, a complete match replay, the exact minute when problems were encountered and any other relevant evidence (screenshots).

6. POSTPONEMENTS
6.1. To postpone a match (change the kick-off date and time), a so called “Wildcard” is necessary. In order, to make use of it, you have to reply in the relevant match topic.
» Amount of wildcards per season (FRH Liga 1): – 6 –
6.2. A wildcard has to be used within – 1 – hour before the match's kick-off time. Exception: The opponent team is allowed to accept the postponement even though it has not been posted within the deadline. If an wildcard is used, but the match is played on the same day, the wildcard will not be counted.
6.3. The match has to be played in – 7 – days, otherwise the staff members will decide a deadline for the match.
6.4. If the opponent accepts an offered match date, no team is allowed to cancel it without the opponent’s agreement stated by a “confirm” in the forum. If a team is not appearing on the agreed match day, Teamspeak screenshots can be delivered as an evidence to grant a 3-0 Defwin.
6.5. If a team uses wildcard outside the transfer period and the match is played after reopening transfers window, new players are prohibided from attending the match.
6.6. If both did not post a result in time, it will be counted as a Defloss for both teams.

7. TEAMS
7.1. Squad limits: 5 players minimum - 12 players maximum.
7.2. The co-captain can fill in for the captain in his absence (wildcards, results, transfers). However, the captain must always be the main person responsable for every team decision.
7.3. At the start of an official match, the team must have at least 5 eligible players in the team's topic, otherwise the game can not start and the team will lose by Defloss.
7.4. The name and the logo of a team can be changed only once per season!
7.5. Any leadership rights can be removed by the staff if the integrity of the team or competition is in jeopardy.
7.6. Any captain who leave/disband the team due to immature, infantile or rage-quit reasons will be undetermined suspended.

8. SCORE REPORT
8.1. It will be done in the relevant match topic and must contain:
A. Final Result
B. Lineups
C. REC File(s)
D. Statistics (goals, assists, clean sheets, own-goals)
E. Observations (including complaints)
8.2. Every team is obliged to support the transmission of the result by recording every official match. For this the record function of haxball.com should be used, as the outcoming *.hbr files count as evidence for the final result.
8.3. If no replay is provided or an important part is missing, the match is going to be played for a second time and both teams's captains are going to get an warning. The confirmation of result will not be considered!

9. TRANSFERS
9.1. There are two separate transfer windows:
» Start of the season - Start of the 3rd matchday
» Mid-season break
9.2. Transfers can only be made during those intervals, with the exception of free players, who can join a team at any time.
9.3. In order to use a player, he must be added to the team squad at least 30 minutes before the match, he must have a unique forum account and has to confirm the transfer in the team topic.
9.4. A free player is someone new to the competition or that was not included in any team squad at the end of the last transfer window.
9.5. Someone that plays for a team and leaves it outside the transfer window is not allowed to play for another team until the next transfer window opens. It isn't possible to rejoin the same team, they must wait until next transfer window opens.
9.6. An exception will be made for players that were part of a team, but were not used in any official matches. They can leave the current team and join another one once benefiting of this rule.
9.7. A team signed up throughout the season has the right to sign a restricted player only if the player in question left his former team earlier before the new one has formed.
9.8. If a team is disbanded, the players from its squad are allowed to play for another team.

10. ADDITIONAL RULES
10.1. Please keep your messages as clear and clean as possible. Off-topic replies are not allowed in any official topic, especially those for team line-ups and match results.
10.2. We will not tolerate any uncontrolled outbursts, insulting other players, rash decisions which can affect the integrity of the competition, and the lack of seriousness and fair-play. Do not cross the line between irony/humor and insults/aggressive replies!
10.3. It is strictly forbidden to use macros! Players will initially receive a warning, followed by a league ban, and their team can lose the match by default. A game in which a player used macros will be replayed within - 7 - days.
10.4. The staff members will penalize any deviations from reasonable behavior, even those that are not explicitly defined in the rules. If there is no other option, a player will be excluded from the competition!


» Admins reserve their rights to override any of these rules if they feel there is a better solution.
Kyrie Irving
Kyrie Irving
Administrator
Administrator

Posts : 652
Registration Date : 2012-12-08
In-game Nickname : Kyrie Irving

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